RIR-in-a-Box: Estimating Room Acoustics from 3D Mesh Data through Shoebox Approximation
Abstract
This paper describes a method for estimating the room impulse
response (RIR) for a microphone and a sound source located at
arbitrary positions from the 3D mesh data of the room. Simulat-
ing realistic RIRs with pure physics-driven methods often fails
the balance between physical consistency and computational ef-
ficiency, hindering application to real-time speech processing.
Alternatively, one can use MESH2IR, a fast black-box estima-
tor that consists of an encoder extracting latent code from mesh
data with a graph convolutional network (GCN) and a decoder
generating the RIR from the latent code. Combining these two
approaches, we propose a fast yet physically coherent estimator
with interpretable latent code based on differentiable digital sig-
nal processing (DDSP). Specifically, the encoder estimates a vir-
tual shoebox room scene that acoustically approximates the real
scene, accelerating physical simulation with the differentiable
image-source model in the decoder. Our experiments showed
that our method outperformed MESH2IR for real mesh data ob-
tained with the depth scanner of Microsoft HoloLens 2, and can
provide correct spatial consistency for binaural RIRs.
Origin | Files produced by the author(s) |
---|